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dc.contributor.authorRatcliffe, J
dc.contributor.authorTokarchuk, L
dc.contributor.authorProceedings of the 28th ACM International Conference on Multimedia
dc.date.accessioned2020-12-03T14:55:44Z
dc.date.available2020-08-03
dc.date.available2020-12-03T14:55:44Z
dc.identifier.urihttps://qmro.qmul.ac.uk/xmlui/handle/123456789/69003
dc.relation.ispartofMM '20: Proceedings of the 28th ACM International Conference on Multimedia
dc.titlePresence, embodied interaction and motivation: distinct learning phenomena in an immersive virtual environmenten_US
dc.typeConference Proceedingen_US
dc.rights.holder"© 2020 Copyright held by the owner/author(s). Publication rights licensed to ACM, 2020. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in MM '20: Proceedings of the 28th ACM International Conference on Multimedia https://doi.org/10.1145/3394171.3413520."
dc.identifier.doi10.1145/3394171.3413520
pubs.notesNot knownen_US
pubs.publication-statusAccepteden_US
dcterms.dateAccepted2020-08-03
rioxxterms.funderDefault funderen_US
rioxxterms.identifier.projectDefault projecten_US
qmul.funderEPSRC and AHRC Centre for Doctoral Training in Media and Arts Technology::Engineering and Physical Sciences Research Councilen_US


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