Browsing Electronic Engineering and Computer Science by Title
Now showing items 72-91 of 3387
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Adaptive Service Deployment using In-Network Mediation
(IEEE, 2018)Serendipitous peer discovery is important for emerging Internet applications, particularly in dynamic environments (e.g., the IoT, ubiquitous and fog domains) where a large number of resources operate different services ... -
Adaptive Soft Contrastive Learning
(2022) -
Adaptive Time–Frequency Scattering for Periodic Modulation Recognition in Music Signals
(2019-11-04)Vibratos, tremolos, trills, and flutter-tongue are techniques frequently found in vocal and instrumental music. A common feature of these techniques is the periodic modulation in the time--frequency domain. We propose a ... -
Adiabatic speedup via zero-energy-change control in a spin system
(EPL Association, 2019-02-06) -
Adoption of AI Technology in the Music Mixing Workflow: An Investigation
(2023-05-02)The integration of artificial intelligence (AI) technology in the music industry is driving a significant change in the way music is being composed, produced and mixed. This study investigates the current state of AI in ... -
ADOR: A New Medical Dataset for Sentiment-based IR
(2021-01-01)Sentiment analysis has received attention in retrieval applications. Combining opinions such as user feelings with semantics would enhance the performance of these applications, especially when the level of urgency is ... -
Advances in Artificial Intelligence, Machine Learning and Deep Learning Applications
(MDPI AG, 2023)Recent advances in the field of artificial intelligence (AI) have been pivotal in enhancing the effectiveness and efficiency of many systems and in all fields of knowledge, including medical diagnosis -
Adversarial Behaviour Debugging in a Two Button Fighting Game
(IEEE, 2021-01-01)We introduce the concept of Adversarial Behaviour Debugging (ABD), using intelligent agents to assist in the debugging of human-authored game AI systems, and Bonobo, an ABD system for Unity. To investigate the differences ... -
Adversarial Learning in Accelerometer Based Transportation and Locomotion Mode Recognition
(Springer, 2022-03-01)This chapter demonstrates how adversarial learning can be used in the mobile computing domain. Specifically, we address the problem of improving the recognition of human activities from smartphone sensors, when limited ... -
Adversarial Unsupervised Domain Adaptation for Harmonic-Percussive Source Separation
(Institute of Electrical and Electronics Engineers, 2020)This paper addresses the problem of domain adaptation for the task of music source separation. Using datasets from two different domains, we compare the performance of a deep learning-based harmonic-percussive source ... -
Affective Conditional Modifiers in Adaptive Video Game Music
This paper presents an application of affective conditional modifiers (ACMs) in adaptive video game music -- a technique whereby the emotional intent of background music is adapted, based on biofeedback, to enforce a target ... -
Affective gaming using adaptive speed controlled by biofeedback
(Association for Computing Machinery (ACM), 2023-10-09)This work is part of a larger project exploring how affective computing can support the design of player-adaptive video games. We investigate how controlling some of the game mechanics using biofeedback affects physiological ... -
Agential Instruments Design Workshop
(4th International Conference on AI and Music Creativity (AIMC), 2023-08-30)Physical and gestural musical instruments that take advantage of artificial intelligence and machine learning to explore instrumental agency are becoming more accessible due to the development of new tools and workflows ...