Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games.
dc.contributor.author | Berns, S | en_US |
dc.contributor.author | Volz, V | en_US |
dc.contributor.author | Tokarchuk, L | en_US |
dc.contributor.author | Snodgrass, S | en_US |
dc.contributor.author | Guckelsberger, C | en_US |
dc.date.accessioned | 2024-05-31T13:21:10Z | |
dc.date.issued | 2024 | en_US |
dc.identifier.uri | https://qmro.qmul.ac.uk/xmlui/handle/123456789/97154 | |
dc.relation.ispartof | CoRR | en_US |
dc.title | Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games. | en_US |
dc.type | Article | |
dc.rights.holder | © 2024 ACM | |
pubs.notes | Not known | en_US |
pubs.volume | abs/2402.18728 | en_US |
rioxxterms.funder | Default funder | en_US |
rioxxterms.identifier.project | Default project | en_US |
qmul.funder | EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI)::epsrc | en_US |
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