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dc.contributor.authorPacheco, Cen_US
dc.contributor.authorPerez-Liebana, Den_US
dc.date.accessioned2024-02-19T15:54:30Z
dc.date.issued2023-01-01en_US
dc.identifier.isbn9798350322774en_US
dc.identifier.issn2325-4270en_US
dc.identifier.urihttps://qmro.qmul.ac.uk/xmlui/handle/123456789/94735
dc.description.abstractDeveloping and assessing believable agents remains a sought out challenge. Recently, research has approached this problem by treating and assessing believability as a time-continuous phenomenon, learning from collected data to predict believability of games and game states. Our study will build on this work: by integrating this believability model with a game agent to affect its behaviour. In this short paper, we first describe our methodology and then the results obtained from our user study, which suggests that this methodology can help creating more believable agents, opening the possibility of integrating this type of models into game development. We also discuss the limitations of this approach, possible variants to tackle these, and ideas for future work to extend this preliminary work.en_US
dc.rights© 2023 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
dc.titlePredictive Models and Monte Carlo Tree Search: A Pipeline for Believable Agentsen_US
dc.typeConference Proceeding
dc.identifier.doi10.1109/CoG57401.2023.10333155en_US
pubs.notesNot knownen_US
pubs.publication-statusPublisheden_US
rioxxterms.funderDefault funderen_US
rioxxterms.identifier.projectDefault projecten_US


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