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dc.contributor.authorMcDonald, S
dc.contributor.authorKirk, DS
dc.contributor.authorBryan-Kinns, N
dc.contributor.editorMaver, T
dc.contributor.editorDo, EY-L
dc.date.accessioned2024-01-05T15:32:47Z
dc.date.available2024-01-05T15:32:47Z
dc.date.issued2015
dc.identifier.isbn978-1-4503-3598-0
dc.identifier.urihttps://qmro.qmul.ac.uk/xmlui/handle/123456789/93466
dc.description.abstractNature Bot is a two-part, interactive art installation that uses technology to facilitate a remote exploration of nature through a remote controlled robot with video link, whilst simultaneously reflecting the exploration through a kinetic reactive sculpture within a local built environment. Attention Restoration Theory (ART) was used to design the system so that it harnesses the beneficial properties of "wild nature." The project presents a unique approach to using technology to mediate a sense of immersive connection to nature, providing the user with agency within an external natural environment. The results of a qualitative user experience study suggest the installation fulfilled the elements of ART necessary for an environment conducive of mental restoration and feelings of wellbeing, and that it reflected a sense of nature within the built environment.en_US
dc.format.extent173 - 176
dc.publisherAssociation for Computing Machineryen_US
dc.titleNature Bot: Experiencing Nature in the Built Environment.en_US
dc.typeConference Proceedingen_US
dc.rights.holder© 2015 Association for Computing Machinery
pubs.notesNot knownen_US
pubs.publisher-urlhttp://dl.acm.org/citation.cfm?id=2757226en_US
rioxxterms.funderDefault funderen_US
rioxxterms.identifier.projectDefault projecten_US
qmul.funderDoctoral Training Centre in Digital Music and Media for the Creative Economy::Engineering and Physical Sciences Research Councilen_US


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