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dc.contributor.authorBallou, N
dc.contributor.authorDeterding, S
dc.date.accessioned2023-11-24T15:03:25Z
dc.date.available2023-11-24T15:03:25Z
dc.date.issued2023-09-29
dc.identifier.issn2573-0142
dc.identifier.urihttps://qmro.qmul.ac.uk/xmlui/handle/123456789/92247
dc.description.abstractPsychological need frustration—experiences like failure, loneliness, or coercion—is emerging as a promising explanation for why people disengage with games and other entertainment media, and how media may induce dysregulated use and ill-being. However, existing research on game-related need frustration relies on general instruments with unclear content validity for games. We also do not know how need frustration arises in video games, nor how it leads to disengagement. We therefore conducted a semi-structured interview study with 12 video game players, following grounded theory methods to develop a model of need-frustrating play. We find that need frustration is a common and impactful experience in games, with distinct antecedents not fully captured in existing measures. Felt need frustration arises when observed need-frustrating events negatively violate expected need frustration or satisfaction; repeated violations update players’ expectations, which lead them to modulate or quit play to reduce expected frustration exposure.en_US
dc.format.extent217 - 236
dc.publisherAssociation for Computing Machinery (ACM)en_US
dc.relation.ispartofProceedings of the ACM on Human-Computer Interaction
dc.subjectClinical Researchen_US
dc.subjectBasic Behavioral and Social Scienceen_US
dc.subjectBehavioral and Social Scienceen_US
dc.subject3 Good Health and Well Beingen_US
dc.title‘I Just Wanted to Get It Over and Done With’: A Grounded Theory of Psychological Need Frustration in Video Gamesen_US
dc.typeArticleen_US
dc.rights.holder© 2023 ACM
dc.identifier.doi10.1145/3611028
pubs.issueCHI PLAYen_US
pubs.notesNot knownen_US
pubs.volume7en_US
rioxxterms.funderDefault funderen_US
rioxxterms.identifier.projectDefault projecten_US
qmul.funderEPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI)::epsrcen_US


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