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dc.contributor.authorGaina, RDen_US
dc.contributor.authorBalla, Men_US
dc.date.accessioned2023-03-23T14:30:48Z
dc.date.issued2022-01-01en_US
dc.identifier.isbn9781665459891en_US
dc.identifier.issn2325-4270en_US
dc.identifier.urihttps://qmro.qmul.ac.uk/xmlui/handle/123456789/85222
dc.description.abstractCooperation between humans and AI is an area of research explored more frequently in recent literature. Yet, environments used for this purpose are generally lacking in complexity. In this paper, we describe the first Tabletop Games Framework (TAG) competition designed around the Pandemic: a cooperative board game where players aim to cure the world of disease. We discuss the many AI challenges introduced through this environment, detail the competition setup, present baseline results for sample AI players and explore the game parameter space for interesting insights, such as the most dominant player roles: the Scientist and the Medic.en_US
dc.format.extent552 - 559en_US
dc.titleTAG: Pandemic Competitionen_US
dc.typeConference Proceeding
dc.identifier.doi10.1109/CoG51982.2022.9893668en_US
pubs.notesNot knownen_US
pubs.publication-statusPublisheden_US
pubs.volume2022-Augusten_US


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