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dc.contributor.authorAhmad, Nen_US
dc.contributor.authorWahab, Aen_US
dc.contributor.authorSchormans, Jen_US
dc.contributor.authorArnab, AAen_US
dc.date.accessioned2023-02-16T10:26:30Z
dc.date.issued2023en_US
dc.identifier.otherARTN 64en_US
dc.identifier.urihttps://qmro.qmul.ac.uk/xmlui/handle/123456789/84462
dc.relation.ispartofFUTURE INTERNETen_US
dc.rightsAttribution 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/us/*
dc.subjectnetwork emulationen_US
dc.subjectNetEmen_US
dc.subjectquality of experience (QoE)en_US
dc.subjectquality of service (QoS)en_US
dc.subjectpacket delayen_US
dc.subjectpacket loss ratios (PLR)en_US
dc.subjectcloud-gamingen_US
dc.subjectstuttering eventsen_US
dc.subjectcross-correlationen_US
dc.titleSignificance of Cross-Correlated QoS Configurations for Validating the Subjective and Objective QoE of Cloud Gaming Applicationsen_US
dc.typeArticle
dc.identifier.doi10.3390/fi15020064en_US
pubs.author-urlhttps://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000938593600001&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=612ae0d773dcbdba3046f6df545e9f6aen_US
pubs.issue2en_US
pubs.notesNot knownen_US
pubs.publication-statusPublisheden_US
pubs.volume15en_US


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Attribution 3.0 United States
Except where otherwise noted, this item's license is described as Attribution 3.0 United States