Significance of Cross-Correlated QoS Configurations for Validating the Subjective and Objective QoE of Cloud Gaming Applications
dc.contributor.author | Ahmad, N | en_US |
dc.contributor.author | Wahab, A | en_US |
dc.contributor.author | Schormans, J | en_US |
dc.contributor.author | Arnab, AA | en_US |
dc.date.accessioned | 2023-02-16T10:26:30Z | |
dc.date.issued | 2023 | en_US |
dc.identifier.other | ARTN 64 | en_US |
dc.identifier.uri | https://qmro.qmul.ac.uk/xmlui/handle/123456789/84462 | |
dc.relation.ispartof | FUTURE INTERNET | en_US |
dc.rights | Attribution 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by/3.0/us/ | * |
dc.subject | network emulation | en_US |
dc.subject | NetEm | en_US |
dc.subject | quality of experience (QoE) | en_US |
dc.subject | quality of service (QoS) | en_US |
dc.subject | packet delay | en_US |
dc.subject | packet loss ratios (PLR) | en_US |
dc.subject | cloud-gaming | en_US |
dc.subject | stuttering events | en_US |
dc.subject | cross-correlation | en_US |
dc.title | Significance of Cross-Correlated QoS Configurations for Validating the Subjective and Objective QoE of Cloud Gaming Applications | en_US |
dc.type | Article | |
dc.identifier.doi | 10.3390/fi15020064 | en_US |
pubs.author-url | https://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000938593600001&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=612ae0d773dcbdba3046f6df545e9f6a | en_US |
pubs.issue | 2 | en_US |
pubs.notes | Not known | en_US |
pubs.publication-status | Published | en_US |
pubs.volume | 15 | en_US |
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