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dc.contributor.authorXu, Len_US
dc.contributor.authorHurtado-Grueso, Jen_US
dc.contributor.authorJeurissen, Den_US
dc.contributor.authorLiebana, DPen_US
dc.contributor.authorDockhorn, Aen_US
dc.date.accessioned2022-12-16T09:39:33Z
dc.date.issued2022-01-01en_US
dc.identifier.isbn9781665459891en_US
dc.identifier.issn2325-4270en_US
dc.identifier.urihttps://qmro.qmul.ac.uk/xmlui/handle/123456789/83201
dc.description.abstractStrategy video games challenge AI agents with their combinatorial search space caused by complex game elements. State abstraction is a popular technique that reduces the state space complexity. However, current state abstraction methods for games depend on domain knowledge, making their application to new games expensive. State abstraction methods that require no domain knowledge are studied extensively in the planning domain. However, no evidence shows they scale well with the complexity of strategy games. In this paper, we propose Elastic MCTS, an algorithm that uses state abstraction to play strategy games. In Elastic MCTS, the nodes of the tree are clustered dynamically, first grouped together progressively by state abstraction, and then separated when an iteration threshold is reached. The elastic changes benefit from efficient searching brought by state abstraction but avoid the negative influence of using state abstraction for the whole search. To evaluate our method, we make use of the general strategy games platform Stratega to generate scenarios of varying complexity. Results show that Elastic MCTS outperforms MCTS baselines with a large margin, while reducing the tree size by a factor of 10. Code can be found at https://github.com/egg-west/Strategaen_US
dc.format.extent369 - 376en_US
dc.titleElastic Monte Carlo Tree Search with State Abstraction for Strategy Game Playingen_US
dc.typeConference Proceeding
dc.identifier.doi10.1109/CoG51982.2022.9893587en_US
pubs.notesNot knownen_US
pubs.publication-statusPublisheden_US
pubs.volume2022-Augusten_US
qmul.funderAbstract Forward Models for Modern Games::Engineering and Physical Sciences Research Councilen_US


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