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dc.contributor.authorNelson, MJ
dc.contributor.authorColton, S
dc.contributor.authorPowley, EJ
dc.contributor.authorGaudl, SE
dc.contributor.authorIvey, P
dc.contributor.authorSaunders, R
dc.contributor.authorFerrer, BP
dc.contributor.authorCook, M
dc.date.accessioned2021-08-04T14:01:20Z
dc.date.available2021-08-04T14:01:20Z
dc.date.issued2017-01-01
dc.identifier.issn1613-0073
dc.identifier.urihttps://qmro.qmul.ac.uk/xmlui/handle/123456789/73421
dc.description.abstractPlaying casual games is a wildly popular activity on smartphones. However, designing casual games is done by a smaller group of people, usually on desktop computers, using professional development tools. Our goal is to bring these activities closer together, in terms of who does them and how they do them. Our Gamika Technology platform is a 2D physics-based mobile game design environment. It comprises a 284-dimensional parametric design space, and poses mobile game design as the problem of navigating this space. We have built three mobile apps thus far to experiment with on-device, mixed-initiative navigation of the Gamika design space and some of its subspaces. We describe these apps here in terms of the initiatives that go into making a game with them, and how these are split between people and underlying AI software. Our overall goal is to democratise game design, so that anyone and everyone can make casual games directly on their mobile phones or tablets.en_US
dc.publisherMICI 2017: CHI Workshop on Mixed-Initiative Creative Interfacesen_US
dc.titleMixed-initiative approaches to on-device mobile game designen_US
dc.typeConference Proceedingen_US
dc.rights.holder© 2017, The Author(s)
pubs.notesNot knownen_US
pubs.publication-statusPublisheden_US
pubs.volume1907en_US
rioxxterms.funderDefault funderen_US
rioxxterms.identifier.projectDefault projecten_US


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