dc.contributor.author | Ballou, N | |
dc.contributor.author | Van Rooij, AJ | |
dc.date.accessioned | 2021-06-14T14:38:40Z | |
dc.date.available | 2021-06-14T14:38:40Z | |
dc.date.issued | 2021-05-26 | |
dc.identifier.issn | 2054-5703 | |
dc.identifier.uri | https://qmro.qmul.ac.uk/xmlui/handle/123456789/72509 | |
dc.description.abstract | Gaming disorder (also known as dysregulated gaming) has received significant research and policy attention based on concerns that certain patterns of play are associated with decreased mental well-being and/or functional impairment. In this study, we use specification curve analysis to examine analytical flexibility and the strength of the relationship between dysregulated gaming and well-being in the form of general mental health, depressive mood and life satisfaction. Dutch and Flemish gamers (n = 424) completed an online survey containing five unique dysregulated gaming measures (covering nine scale variants) and three well-being measures. We find a consistent negative relationship; across 972 justifiable regression models, the median standardized regression coefficient was -0.39 (min: -0.54, max: -0.19). Data show that the majority of dysregulated gaming operationalizations converge upon highly similar estimates of well-being. However, variance is introduced by the choice of well-being measure; results indicate that dysregulated gaming is more strongly associated with depressive mood than with life satisfaction. Weekly game time accounted for little to no unique variance in well-being in the sample. We argue that research on this topic should compare a broad range of psychosocial well-being outcomes and explore possible simplifications of the DSM-5 gaming disorder criteria. Given somewhat minute differences between dysregulated gaming scales when used in survey-based studies and largely equivalent relationships with mental health indicators, harmonization of measurement should be a priority. | en_US |
dc.format.extent | 201385 | |
dc.language | eng | |
dc.publisher | Royal Society Publishing | en_US |
dc.relation.ispartof | R Soc Open Sci | |
dc.rights | Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, provided the original author and source are credited. | |
dc.subject | dysregulated gaming | en_US |
dc.subject | gaming disorder | en_US |
dc.subject | specification curve analysis | en_US |
dc.subject | well-being | en_US |
dc.title | The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales. | en_US |
dc.type | Article | en_US |
dc.rights.holder | © 2021 The Authors. | |
dc.identifier.doi | 10.1098/rsos.201385 | |
pubs.author-url | https://www.ncbi.nlm.nih.gov/pubmed/34084538 | en_US |
pubs.issue | 5 | en_US |
pubs.notes | Not known | en_US |
pubs.publication-status | Published online | en_US |
pubs.publisher-url | http://doi.org/10.1098/rsos.201385 | |
pubs.volume | 8 | en_US |
dcterms.dateAccepted | 2021-01-25 | |
rioxxterms.funder | Default funder | en_US |
rioxxterms.identifier.project | Default project | en_US |