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dc.contributor.authorBallou, N
dc.contributor.authorVan Rooij, AJ
dc.date.accessioned2021-06-14T14:38:40Z
dc.date.available2021-06-14T14:38:40Z
dc.date.issued2021-05-26
dc.identifier.issn2054-5703
dc.identifier.urihttps://qmro.qmul.ac.uk/xmlui/handle/123456789/72509
dc.description.abstractGaming disorder (also known as dysregulated gaming) has received significant research and policy attention based on concerns that certain patterns of play are associated with decreased mental well-being and/or functional impairment. In this study, we use specification curve analysis to examine analytical flexibility and the strength of the relationship between dysregulated gaming and well-being in the form of general mental health, depressive mood and life satisfaction. Dutch and Flemish gamers (n = 424) completed an online survey containing five unique dysregulated gaming measures (covering nine scale variants) and three well-being measures. We find a consistent negative relationship; across 972 justifiable regression models, the median standardized regression coefficient was -0.39 (min: -0.54, max: -0.19). Data show that the majority of dysregulated gaming operationalizations converge upon highly similar estimates of well-being. However, variance is introduced by the choice of well-being measure; results indicate that dysregulated gaming is more strongly associated with depressive mood than with life satisfaction. Weekly game time accounted for little to no unique variance in well-being in the sample. We argue that research on this topic should compare a broad range of psychosocial well-being outcomes and explore possible simplifications of the DSM-5 gaming disorder criteria. Given somewhat minute differences between dysregulated gaming scales when used in survey-based studies and largely equivalent relationships with mental health indicators, harmonization of measurement should be a priority.en_US
dc.format.extent201385
dc.languageeng
dc.publisherRoyal Society Publishingen_US
dc.relation.ispartofR Soc Open Sci
dc.rightsPublished by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, provided the original author and source are credited.
dc.subjectdysregulated gamingen_US
dc.subjectgaming disorderen_US
dc.subjectspecification curve analysisen_US
dc.subjectwell-beingen_US
dc.titleThe relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales.en_US
dc.typeArticleen_US
dc.rights.holder© 2021 The Authors.
dc.identifier.doi10.1098/rsos.201385
pubs.author-urlhttps://www.ncbi.nlm.nih.gov/pubmed/34084538en_US
pubs.issue5en_US
pubs.notesNot knownen_US
pubs.publication-statusPublished onlineen_US
pubs.publisher-urlhttp://doi.org/10.1098/rsos.201385
pubs.volume8en_US
dcterms.dateAccepted2021-01-25
rioxxterms.funderDefault funderen_US
rioxxterms.identifier.projectDefault projecten_US


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