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dc.contributor.authorBauer, V
dc.contributor.authorNagele, A
dc.contributor.authorBaume, C
dc.contributor.authorCowlishaw, T
dc.contributor.authorCooke, H
dc.contributor.authorPike, C
dc.contributor.authorHealey, PGT
dc.date.accessioned2021-04-01T12:22:44Z
dc.date.available2021-04-01T12:22:44Z
dc.date.issued2019-01-01
dc.identifier.isbn9783030319076
dc.identifier.issn0302-9743
dc.identifier.urihttps://qmro.qmul.ac.uk/xmlui/handle/123456789/71033
dc.description.abstractAudio Augmented Reality (AAR) consists of adding spatial audio entities into the real environment. Existing mobile applications and technologies open questions around interactive and collaborative AAR. This paper proposes an experiment to examine how spatial audio can prompt and support actions in interactive AAR experiences; how distinct auditory information influence collaborative tasks and group dynamics; and how gamified AAR can enhance participatory storytelling. We are developing an interactive multiplayer experience in AAR using the Bose “Frames” audio sunglasses. Four participants at a time will go through a gamified story that attempts to interfere with group dynamics. In this paper we present our AAR platform and collaborative game in terms of experience design, and detail the testing methodology and analysis that we will conduct to answer our research questions.en_US
dc.format.extent305 - 311
dc.publisherSpringeren_US
dc.titleDesigning an Interactive and Collaborative Experience in Audio Augmented Realityen_US
dc.typeConference Proceedingen_US
dc.rights.holder© Springer Nature Switzerland AG 2019
dc.identifier.doi10.1007/978-3-030-31908-3_20
pubs.notesNot knownen_US
pubs.publication-statusPublisheden_US
pubs.volume11883 LNCSen_US
rioxxterms.funderDefault funderen_US
rioxxterms.identifier.projectDefault projecten_US


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