Show simple item record

dc.contributor.authorLi, M
dc.contributor.authorGuo, W
dc.contributor.authorXu, J
dc.contributor.authorXue, S
dc.contributor.authorWu, D
dc.contributor.authorLiang, Z
dc.contributor.authorYuan, H
dc.contributor.authorXie, J
dc.contributor.authorXu, G
dc.contributor.authorAlthoefer, K
dc.date.accessioned2021-02-03T11:48:52Z
dc.date.available2021-02-03T11:48:52Z
dc.date.issued2020-10-14
dc.identifier.issn2576-3202
dc.identifier.urihttps://qmro.qmul.ac.uk/xmlui/handle/123456789/70081
dc.description.abstractDysfunctions of upper limbs caused by diseases such as stroke result in difficulties in conducting day-to-day activities. Studies show that rehabilitation training using virtual reality games is helpful for patients to restore arm functions. It has been found that ensuring active patient participation and effort devoting in the process is very important to obtain better training results. This article introduces a method to help patients increase their engagement and provide motion assistance in virtual reality-mediated upper-limb rehabilitation training. Attention enhancement and motion assistance is achieved through an illusion of virtual forces created by altering the drag speed between the cursor and the object presented on a screen to the patient as the only feedback. We present two game forms using the proposed method, including a target-approaching game and a maze-following game. The results of evaluation experiments with human participants showed that the proposed method could provide path guidance that significantly improved path-following performance of users and required more involvement of the users when compared to playing the game without attention enhancement and motion assistance.en_US
dc.format.extent565 - 568
dc.publisherIEEEen_US
dc.relation.ispartofIEEE Transactions on Medical Robotics and Bionics
dc.titleAttention Enhancement and Motion Assistance for Virtual Reality-Mediated Upper-Limb Rehabilitationen_US
dc.typeArticleen_US
dc.rights.holder© 2020 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
dc.identifier.doi10.1109/tmrb.2020.3031006
pubs.issue4en_US
pubs.notesNot knownen_US
pubs.volume2en_US
rioxxterms.funderDefault funderen_US
rioxxterms.identifier.projectDefault projecten_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record