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dc.contributor.authorGoodman, J
dc.contributor.authorLucas, S
dc.contributor.author2020 IEEE World Congress on Computational Intelligence
dc.date.accessioned2020-12-17T11:40:22Z
dc.date.available2020-12-17T11:40:22Z
dc.date.issued2020-07-24
dc.identifier.urihttps://qmro.qmul.ac.uk/xmlui/handle/123456789/69388
dc.description.abstractOpponent Modelling tries to predict the future actions of opponents, and is required to perform well in multiplayer games. There is a deep literature on learning an opponent model, but much less on how accurate such models must be to be useful. We investigate the sensitivity of Monte Carlo Tree Search (MCTS) and a Rolling Horizon Evolutionary Algorithm (RHEA) to the accuracy of their modelling of the opponent in a simple Real-Time Strategy game. We find that in this domain RHEA is much more sensitive to the accuracy of an opponent model than MCTS. MCTS generally does better even with an inaccurate model, while this will degrade RHEA’s performance. We show that faced with an unknown opponent and a low computational budget it is better not to use any explicit model with RHEA, and to model the opponent’s actions within the tree as part of the MCTS algorithm.en_US
dc.titleDoes it matter how well I know what you’re thinking? Opponent Modelling in an RTS game.en_US
dc.typeConference Proceedingen_US
pubs.declined2020-09-28T19:17:40.115+0100
pubs.notesNot knownen_US
pubs.publication-statusPublisheden_US
qmul.funderEPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI)::epsrcen_US


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