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dc.contributor.authorMadge, Cen_US
dc.contributor.authorYu, Jen_US
dc.contributor.authorChamberlain, Jen_US
dc.contributor.authorKruschwitz, Uen_US
dc.contributor.authorPaun, Sen_US
dc.contributor.authorPoesio, Men_US
dc.contributor.authorHCOMP-19: Proceedings of the AAAI Human Computation Conferenceen_US
dc.date.accessioned2020-08-28T09:04:03Z
dc.date.available2019-08-02en_US
dc.date.issued2019-10-31en_US
dc.identifier.urihttps://qmro.qmul.ac.uk/xmlui/handle/123456789/66670
dc.description.abstractWithin traditional games design, incorporating progressivedifficulty is considered of fundamental importance. But de-spite the widespread intuition that progression could haveclear benefits in Games-With-A-Purpose (GWAPs)–e.g., fortraining non-expert annotators to produce more complexjudgements– progression is not in fact a prominent featureof GWAPs; and there is even less evidence on its effects. Inthis work we present an approach to progression in GWAPsthat generalizes to different annotation tasks with minimal, ifany, dependency on gold annotated data. Using this methodwe observe a statistically significant increase in accuracy overrandomly showing items to annotators.en_US
dc.publisherAAAIen_US
dc.subjectcrowdsourcingen_US
dc.subjectgames with a purposeen_US
dc.titleProgression in a Language Annotation Game with a Purposeen_US
dc.typeConference Proceeding
dc.rights.holder© 2019 AAAI
pubs.author-urlhttp://www.massimopoesio.org/en_US
pubs.notesNot knownen_US
pubs.place-of-publicationUnited Statesen_US
pubs.publication-statusPublisheden_US
pubs.publisher-urlhttps://www.aaai.org/en_US
dcterms.dateAccepted2019-08-02en_US
rioxxterms.funderDefault funderen_US
rioxxterms.identifier.projectDefault projecten_US
qmul.funderDisagreements in Language Interpretation (DALI)::European Research Councilen_US


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