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dc.contributor.authorDrageset, Oen_US
dc.contributor.authorGAINA, RALUCAen_US
dc.contributor.authorPerez-Liebana, Den_US
dc.contributor.authorWinands, Men_US
dc.contributor.authorIEEE Conference on Games (COG)en_US
dc.date.accessioned2019-12-04T15:25:10Z
dc.date.issued2019-08-20en_US
dc.identifier.urihttps://qmro.qmul.ac.uk/xmlui/handle/123456789/61742
dc.titleOptimising Level Generators for General Video Game AIen_US
dc.typeConference Proceeding
dc.rights.holder© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
pubs.notesNot knownen_US
pubs.publication-statusPublisheden_US
rioxxterms.funderDefault funderen_US
rioxxterms.identifier.projectDefault projecten_US


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