dc.contributor.author | Warriar, VR | en_US |
dc.contributor.author | Woodward, JR | en_US |
dc.contributor.author | Tokarchuk, L | en_US |
dc.contributor.author | IEEE Conference on Computatonal Intelligence and Game | en_US |
dc.date.accessioned | 2019-11-05T11:41:43Z | |
dc.date.available | 2019-06-06 | en_US |
dc.date.issued | 2019-08-01 | en_US |
dc.identifier.isbn | 9781728118840 | en_US |
dc.identifier.issn | 2325-4270 | en_US |
dc.identifier.uri | https://qmro.qmul.ac.uk/xmlui/handle/123456789/61147 | |
dc.description.abstract | © 2019 IEEE. In this paper, we use preference learning techniques to model players' emotional preferences in an AR mobile game. This exploratory study uses player behaviour to make these preference predictions. The described techniques successfully predict players' frustration and challenge levels with high accuracy while all other preferences tested (boredom, excitement and fun) perform better than random chance. This paper describes the AR treasure hunt game we developed, the user study conducted to collect player preference data, analysis performed, and preference learning techniques applied to model this data. This work is motivated to personalize players' experiences by using these computational models to optimize content creation and game balancing systems in these environments. The generality of our technique, limitations, and usability as a tool for personalization of AR mobile games is discussed. | en_US |
dc.title | Modelling player preferences in AR mobile games | en_US |
dc.type | Conference Proceeding | |
dc.rights.holder | © 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. | |
dc.identifier.doi | 10.1109/CIG.2019.8848082 | en_US |
pubs.notes | Not known | en_US |
pubs.publication-status | Published | en_US |
pubs.volume | 2019-August | en_US |
dcterms.dateAccepted | 2019-06-06 | en_US |
rioxxterms.funder | Default funder | en_US |
rioxxterms.identifier.project | Default project | en_US |
qmul.funder | EPSRC and AHRC Centre for Doctoral Training in Media and Arts Technology::Engineering and Physical Sciences Research Council | en_US |