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dc.contributor.authorGharibi, Ren_US
dc.contributor.authorMalekzadeh, Men_US
dc.date.accessioned2019-03-15T11:26:04Z
dc.date.available2017-05-01en_US
dc.date.issued2017-05-31en_US
dc.identifier.issn2158-107Xen_US
dc.identifier.urihttps://qmro.qmul.ac.uk/xmlui/handle/123456789/56266
dc.relation.ispartofInternational Journal of Advanced Computer Science and Applicationsen_US
dc.rightsThis is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.
dc.rightsAttribution 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/us/*
dc.titleGamified Incentives: A Badge Recommendation Model to Improve User Engagement in Social Networking Websitesen_US
dc.typeArticle
dc.rights.holder© The Author(s) 2017
dc.identifier.doi10.14569/IJACSA.2017.080533en_US
pubs.issue5en_US
pubs.notesNot knownen_US
pubs.publication-statusPublisheden_US
pubs.volume8en_US
dcterms.dateAccepted2017-05-01en_US
rioxxterms.funderDefault funderen_US
rioxxterms.identifier.projectDefault projecten_US


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This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.
Except where otherwise noted, this item's license is described as This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.