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dc.contributor.authorCook, Men_US
dc.contributor.authorColton, Sen_US
dc.contributor.authorGow, Jen_US
dc.date.accessioned2019-01-21T13:34:36Z
dc.date.available2015-11-29en_US
dc.date.issued2016-03-28en_US
dc.identifier.issn1943-068Xen_US
dc.identifier.urihttps://qmro.qmul.ac.uk/xmlui/handle/123456789/54805
dc.format.extent254 - 266en_US
dc.relation.ispartofIEEE Transactions on Computational Intelligence and AI in Gamesen_US
dc.titleThe ANGELINA Videogame Design System—Part IIen_US
dc.typeArticle
dc.rights.holder© 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
dc.identifier.doi10.1109/TCIAIG.2016.2520305en_US
pubs.issue3en_US
pubs.notesNot knownen_US
pubs.publication-statusPublisheden_US
pubs.volume9en_US
dcterms.dateAccepted2015-11-29en_US
rioxxterms.funderDefault funderen_US
rioxxterms.identifier.projectDefault projecten_US


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