dc.contributor.author | Wolf, OO | en_US |
dc.contributor.author | Wiggins, GA | en_US |
dc.date.accessioned | 2018-06-12T10:59:19Z | |
dc.date.available | 2018-03-02 | en_US |
dc.date.issued | 2020 | en_US |
dc.date.submitted | 2018-06-06T10:06:13.546Z | |
dc.identifier.issn | 1949-3045 | en_US |
dc.identifier.uri | http://qmro.qmul.ac.uk/xmlui/handle/123456789/39530 | |
dc.format.extent | 669 - 683 | en_US |
dc.relation.ispartof | IEEE TRANSACTIONS ON AFFECTIVE COMPUTING | en_US |
dc.subject | Robots | en_US |
dc.subject | Anthropomorphism | en_US |
dc.subject | Animals | en_US |
dc.subject | Linguistics | en_US |
dc.subject | Animation | en_US |
dc.subject | Observers | en_US |
dc.subject | Measurement | en_US |
dc.subject | Animacy | en_US |
dc.subject | expressiveness | en_US |
dc.subject | language | en_US |
dc.subject | metaphors | en_US |
dc.subject | motion perception | en_US |
dc.subject | nonverbal communication | en_US |
dc.subject | quantitative methods | en_US |
dc.title | Look! It's Moving! Is It Alive? How Movement Affects Humans' Affinity Living and Non-Living Entities | en_US |
dc.type | Article | |
dc.rights.holder | © The Author(s) 2018 | |
dc.identifier.doi | 10.1109/TAFFC.2018.2820707 | en_US |
pubs.author-url | https://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000590759000009&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=612ae0d773dcbdba3046f6df545e9f6a | en_US |
pubs.issue | 4 | en_US |
pubs.notes | No embargo | en_US |
pubs.publication-status | Published | en_US |
pubs.volume | 11 | en_US |
qmul.funder | Doctoral Training Centre in Digital Music and Media for the Creative Economy::Engineering and Physical Sciences Research Council | en_US |