dc.contributor.author | Gaina, RD | en_US |
dc.contributor.author | Couetoux, A | en_US |
dc.contributor.author | Soemers, DJNJ | en_US |
dc.contributor.author | Winands, MHM | en_US |
dc.contributor.author | Vodopivec, T | en_US |
dc.contributor.author | Kirchgessner, F | en_US |
dc.contributor.author | Liu, J | en_US |
dc.contributor.author | Lucas, SM | en_US |
dc.contributor.author | Perez-Liebana, D | en_US |
dc.date.accessioned | 2018-02-13T10:48:27Z | |
dc.date.issued | 2018-06 | en_US |
dc.date.submitted | 2018-01-15T17:09:54.090Z | |
dc.identifier.issn | 2475-1502 | en_US |
dc.identifier.uri | http://qmro.qmul.ac.uk/xmlui/handle/123456789/32288 | |
dc.format.extent | 209 - 220 | en_US |
dc.relation.ispartof | IEEE TRANSACTIONS ON GAMES | en_US |
dc.subject | Competitions | en_US |
dc.subject | general video game playing (GVGP) | en_US |
dc.subject | Monte Carlo tree search (MCTS) | en_US |
dc.subject | multiplayer games | en_US |
dc.subject | real-time games | en_US |
dc.subject | rolling horizon evolutionary algorithms (RHEAs) | en_US |
dc.title | The 2016 Two-Player GVGAI Competition | en_US |
dc.type | Article | |
dc.rights.holder | © 2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. | |
dc.identifier.doi | 10.1109/TCIAIG.2017.2771241 | en_US |
pubs.author-url | http://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000447380000008&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=612ae0d773dcbdba3046f6df545e9f6a | en_US |
pubs.issue | 2 | en_US |
pubs.notes | No embargo | en_US |
pubs.organisational-group | /Queen Mary University of London | |
pubs.organisational-group | /Queen Mary University of London/Faculty of Science & Engineering | |
pubs.organisational-group | /Queen Mary University of London/Faculty of Science & Engineering/Electronic Engineering and Computer Science - Computer Science - Research Students | |
pubs.organisational-group | /Queen Mary University of London/Faculty of Science & Engineering/Electronic Engineering and Computer Science - Staff | |
pubs.organisational-group | /Queen Mary University of London/Faculty Reporting - Research Students | |
pubs.organisational-group | /Queen Mary University of London/Faculty Reporting - Research Students/Faculty of Science & Engineering PGRs | |
pubs.organisational-group | /Queen Mary University of London/REF | |
pubs.organisational-group | /Queen Mary University of London/REF/REF - UoA 11 | |
pubs.publication-status | Published | en_US |
pubs.volume | 10 | en_US |
qmul.funder | EPSRC Centre for Doctoral Training in Intelligent Games & Game Intelligence (IGGI)::Engineering and Physical Sciences Research Council | en_US |