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dc.contributor.authorGaina, RDen_US
dc.contributor.authorCouetoux, Aen_US
dc.contributor.authorSoemers, DJNJen_US
dc.contributor.authorWinands, MHMen_US
dc.contributor.authorVodopivec, Ten_US
dc.contributor.authorKirchgessner, Fen_US
dc.contributor.authorLiu, Jen_US
dc.contributor.authorLucas, SMen_US
dc.contributor.authorPerez-Liebana, Den_US
dc.date.accessioned2018-02-13T10:48:27Z
dc.date.issued2018-06en_US
dc.date.submitted2018-01-15T17:09:54.090Z
dc.identifier.issn2475-1502en_US
dc.identifier.urihttp://qmro.qmul.ac.uk/xmlui/handle/123456789/32288
dc.format.extent209 - 220en_US
dc.relation.ispartofIEEE TRANSACTIONS ON GAMESen_US
dc.subjectCompetitionsen_US
dc.subjectgeneral video game playing (GVGP)en_US
dc.subjectMonte Carlo tree search (MCTS)en_US
dc.subjectmultiplayer gamesen_US
dc.subjectreal-time gamesen_US
dc.subjectrolling horizon evolutionary algorithms (RHEAs)en_US
dc.titleThe 2016 Two-Player GVGAI Competitionen_US
dc.typeArticle
dc.rights.holder© 2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
dc.identifier.doi10.1109/TCIAIG.2017.2771241en_US
pubs.author-urlhttp://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000447380000008&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=612ae0d773dcbdba3046f6df545e9f6aen_US
pubs.issue2en_US
pubs.notesNo embargoen_US
pubs.publication-statusPublisheden_US
pubs.volume10en_US
qmul.funderEPSRC Centre for Doctoral Training in Intelligent Games & Game Intelligence (IGGI)::Engineering and Physical Sciences Research Councilen_US


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