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dc.contributor.authorSELFRIDGE, Ren_US
dc.contributor.authorMoffat, Den_US
dc.contributor.authorReiss, Jen_US
dc.contributor.author14th Sound and Music Computing Conferenceen_US
dc.date.accessioned2017-09-26T14:38:02Z
dc.date.available2017-04-21en_US
dc.date.issued2017-07-08en_US
dc.date.submitted2017-09-12T20:39:13.060Z
dc.identifier.urihttp://qmro.qmul.ac.uk/xmlui/handle/123456789/25915
dc.description.abstractSword sounds are synthesised by physical models in real- time. A number of compact sound sources are used along the length of the sword which replicate the swoosh sound when swung through the air. Listening tests are carried out which reveal a model with reduced physics is perceived as more authentic. The model is further developed to be controlled by a Wii Controller and successfully extended to include sounds of a baseball bat and golf club.en_US
dc.rights14th Sound and Music Computing Conference
dc.titleREAL-TIME PHYSICAL MODEL FOR SYNTHESIS OF SWORD SWING SOUNDSen_US
dc.typeConference Proceeding
pubs.notesNo embargoen_US
pubs.publication-statusPublisheden_US
dcterms.dateAccepted2017-04-21en_US
qmul.funderDTA - Queen Mary, University of London::Engineering and Physical Sciences Research Councilen_US


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