Towards an affect sensitive interactive companion
1312 - 1319
MetadataShow full item record
As robots are increasingly being viewed as social entities to be integrated in our daily lives, social perceptive abilities seem a necessary requirement for enabling more natural interaction with human users. In this paper, we present an interaction scenario where user play chess with an iCat robot and propose an affect recognition system that uses computational models to automatically extract visual features allowing the detection of the level of engagement with a social robot that acts as a game companion. Experimental results show that the multimodal integration of head direction information with facial expressions displayed by the user improves the recognition of the user's affective states. © 2013 Elsevier Ltd. All rights reserved.. All rights reserved.
AuthorsSoyel, H; McOwan, PW
- College Publications