A FLEXIBLE CALIBRATION METHOD OF MULTIPLE KINECTS FOR 3D HUMAN RECONSTRUCTION
dc.contributor.author | Palasek, P | en_US |
dc.contributor.author | Yang, H | en_US |
dc.contributor.author | Xu, Z | en_US |
dc.contributor.author | Hajimirza, N | en_US |
dc.contributor.author | Izquierdo, E | en_US |
dc.contributor.author | Patras, I | en_US |
dc.contributor.author | IEEE | en_US |
dc.date.accessioned | 2016-06-06T15:25:04Z | |
dc.date.issued | 2015 | en_US |
dc.date.submitted | 2016-06-06T14:51:37.790Z | |
dc.identifier.issn | 2330-7927 | en_US |
dc.identifier.uri | http://qmro.qmul.ac.uk/xmlui/handle/123456789/12694 | |
dc.language.iso | en | en_US |
dc.subject | Kinect | en_US |
dc.subject | calibration | en_US |
dc.title | A FLEXIBLE CALIBRATION METHOD OF MULTIPLE KINECTS FOR 3D HUMAN RECONSTRUCTION | en_US |
dc.type | Conference Proceeding | |
dc.rights.holder | © 2015, IEEE | |
pubs.author-url | http://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000380531100089&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=612ae0d773dcbdba3046f6df545e9f6a | en_US |
pubs.notes | Not known | en_US |
pubs.publication-status | Published | en_US |
qmul.funder | Real and virtual engagement in realistic immersive environments (REVERIE)::Commission of the European Community | en_US |