dc.contributor.author | McPherson, AP | en_US |
dc.contributor.author | Jack, RH | en_US |
dc.contributor.author | Moro, G | en_US |
dc.contributor.author | Proceedings of the International Conference on New Interfaces for Musical Expression, Brisbane, Queensland, Australia, July 11-15, 2016 | en_US |
dc.date.accessioned | 2016-05-24T10:51:01Z | |
dc.date.available | 2016-03-30 | en_US |
dc.date.issued | 2016-07-11 | en_US |
dc.date.submitted | 2016-05-05T23:29:14.664Z | |
dc.identifier.uri | http://qmro.qmul.ac.uk/xmlui/handle/123456789/12479 | |
dc.description | Licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0). Copyright remains with the author(s). | |
dc.description | Licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0). Copyright remains with the author(s). | en_US |
dc.description | Licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0). Copyright remains with the author(s). | en_US |
dc.description | Licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0). Copyright remains with the author(s). | en_US |
dc.description | Licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0). Copyright remains with the author(s). | en_US |
dc.description | Licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0). Copyright remains with the author(s). | en_US |
dc.description.abstract | The importance of low and consistent latency in interactive music systems is well-established. So how do commonly-used tools for creating digital musical instruments and other tangible interfaces perform in terms of latency from user action to sound output? This paper examines several common configurations where a microcontroller (e.g. Arduino) or wireless device communicates with computer-based sound generator (e.g. Max/MSP, Pd). We find that, perhaps surprisingly, almost none of the tested configurations meet generally-accepted guidelines for latency and jitter. To address this limitation, the paper presents a new embedded platform, Bela, which is capable of complex audio and sensor processing at submillisecond latency. | en_US |
dc.publisher | Griffith University | en_US |
dc.rights | To be published in https://nime2016.wordpress.com/ | |
dc.subject | Latency | en_US |
dc.subject | Jitters | en_US |
dc.subject | Timing accuracy | en_US |
dc.subject | Embodied interaction | en_US |
dc.subject | Musical interaction | en_US |
dc.subject | Embedded hardware | en_US |
dc.title | Action-Sound Latency: Are Our Tools Fast Enough? | en_US |
dc.type | Conference Proceeding | |
pubs.notes | No embargo | en_US |
pubs.publication-status | Accepted | en_US |
pubs.publisher-url | https://nime2016.wordpress.com/ | en_US |
dcterms.dateAccepted | 2016-03-30 | en_US |
qmul.funder | Fusing Semantic and Audio Technologies for Intelligent Music Production and Consumption::Engineering and Physical Sciences Research Council | en_US |