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dc.contributor.authorBakkum, MJen_US
dc.contributor.authorTichelaar, Jen_US
dc.contributor.authorPapaioannidou, Pen_US
dc.contributor.authorLikic, Ren_US
dc.contributor.authorSanz Alvarez, EJen_US
dc.contributor.authorChristiaens, Ten_US
dc.contributor.authorCosta, JNen_US
dc.contributor.authorMačiulaitis, Ren_US
dc.contributor.authorDima, Len_US
dc.contributor.authorColeman, Jen_US
dc.contributor.authorRichir, MCen_US
dc.contributor.authorvan Agtmael, MAen_US
dc.contributor.authorEducation Working Group of the European Association for Clinical Pharmacology and Therapeutics (EACPT) and its affiliated Network of Teachers in Pharmacotherapy (NOTIP)en_US
dc.date.accessioned2021-07-30T16:48:58Z
dc.date.available2020-06-16en_US
dc.date.issued2021-03en_US
dc.identifier.urihttps://qmro.qmul.ac.uk/xmlui/handle/123456789/73340
dc.description.abstractAIM: Improvement and harmonization of European clinical pharmacology and therapeutics (CPT) education is urgently required. Because digital educational resources can be easily shared, adapted to local situations and re-used widely across a variety of educational systems, they may be ideally suited for this purpose. METHODS: With a cross-sectional survey among principal CPT teachers in 279 out of 304 European medical schools, an overview and classification of digital resources was compiled. RESULTS: Teachers from 95 (34%) medical schools in 26 of 28 EU countries responded, 66 (70%) of whom used digital educational resources in their CPT curriculum. A total of 89 of such resources were described in detail, including e-learning (24%), simulators to teach pharmacokinetics and/or pharmacodynamics (10%), virtual patients (8%), and serious games (5%). Together, these resources covered 235 knowledge-based learning objectives, 88 skills, and 13 attitudes. Only one third (27) of the resources were in-part or totally free and only two were licensed open educational resources (free to use, distribute and adapt). A narrative overview of the largest, free and most novel resources is given. CONCLUSION: Digital educational resources, ranging from e-learning to virtual patients and games, are widely used for CPT education in EU medical schools. Learning objectives are based largely on knowledge rather than skills or attitudes. This may be improved by including more real-life clinical case scenarios. Moreover, the majority of resources are neither free nor open. Therefore, with a view to harmonizing international CPT education, more needs to be learned about why CPT teachers are not currently sharing their educational materials.en_US
dc.format.extent1001 - 1011en_US
dc.languageengen_US
dc.relation.ispartofBr J Clin Pharmacolen_US
dc.rightsCreative Commons Attribution-NonCommercial License
dc.subjectPrescribingen_US
dc.subjectclinical pharmacology and therapeuticsen_US
dc.subjectdigitalen_US
dc.subjecteducationen_US
dc.subjectopen educational resourcesen_US
dc.titleHarmonizing and improving European education in prescribing: An overview of digital educational resources used in clinical pharmacology and therapeutics.en_US
dc.typeArticle
dc.rights.holder(c) 2020 The Authors
dc.identifier.doi10.1111/bcp.14453en_US
pubs.author-urlhttps://www.ncbi.nlm.nih.gov/pubmed/32638391en_US
pubs.issue3en_US
pubs.notesNot knownen_US
pubs.publication-statusPublisheden_US
pubs.volume87en_US
dcterms.dateAccepted2020-06-16en_US
rioxxterms.funderDefault funderen_US
rioxxterms.identifier.projectDefault projecten_US


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