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dc.contributor.authorMartínez Ramírez, Marco A
dc.date.accessioned2021-03-17T09:35:36Z
dc.date.available2021-03-17T09:35:36Z
dc.date.issued2021-01-29
dc.identifier.citationMartínez Ramírez, Marco A. 2020. Deep Learning for Audio Effects Modelling. Queen Mary University of London.en_US
dc.identifier.urihttps://qmro.qmul.ac.uk/xmlui/handle/123456789/70758
dc.descriptionPhD Thesis.en_US
dc.description.abstractAudio effects modeling is the process of emulating an audio effect unit and seeks to recreate the sound, behaviour and main perceptual features of an analog reference device. Audio effect units are analog or digital signal processing systems that transform certain characteristics of the sound source. These transformations can be linear or nonlinear, time-invariant or time-varying and with short-term and long-term memory. Most typical audio effect transformations are based on dynamics, such as compression; tone such as distortion; frequency such as equalization; and time such as artificial reverberation or modulation based audio effects. The digital simulation of these audio processors is normally done by designing mathematical models of these systems. This is often difficult because it seeks to accurately model all components within the effect unit, which usually contains mechanical elements together with nonlinear and time-varying analog electronics. Most existing methods for audio effects modeling are either simplified or optimized to a very specific circuit or type of audio effect and cannot be efficiently translated to other types of audio effects. This thesis aims to explore deep learning architectures for music signal processing in the context of audio effects modeling. We investigate deep neural networks as black-box modeling strategies to solve this task, i.e. by using only input-output measurements. We propose different DSP-informed deep learning models to emulate each type of audio effect transformations. Through objective perceptual-based metrics and subjective listening tests we explore the performance of these models when modeling various analog audio effects. Also, we analyze how the given tasks are accomplished and what the models are actually learning. We show virtual analog models of nonlinear effects, such as a tube preamplifier; nonlinear effects with memory, such as a transistor-based limiter; and electromechanical nonlinear time-varying effects, such as a Leslie speaker cabinet and plate and spring reverberators. We report that the proposed deep learning architectures represent an improvement of the state-of-the-art in black-box modeling of audio effects and the respective directions of future work are given.en_US
dc.language.isoenen_US
dc.publisherQueen Mary University of Londonen_US
dc.titleDeep Learning for Audio Effects Modelingen_US
dc.typeThesisen_US
rioxxterms.funderDefault funderen_US
rioxxterms.identifier.projectDefault projecten_US


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    Theses Awarded by Queen Mary University of London

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