dc.contributor.author | Markopoulos, E | en_US |
dc.contributor.author | Chan, HFK | en_US |
dc.contributor.author | Ming, LL | en_US |
dc.date.accessioned | 2019-08-07T11:11:29Z | |
dc.date.issued | 2020 | en_US |
dc.identifier.isbn | 978-3-030-20475-4 | en_US |
dc.identifier.issn | 2194-5357 | en_US |
dc.identifier.uri | https://qmro.qmul.ac.uk/xmlui/handle/123456789/58883 | |
dc.format.extent | 202 - 214 | en_US |
dc.language.iso | en | en_US |
dc.subject | Gaming | en_US |
dc.subject | Gamification | en_US |
dc.subject | Rice | en_US |
dc.subject | Agriculture | en_US |
dc.subject | Technology | en_US |
dc.subject | Management | en_US |
dc.subject | Production | en_US |
dc.subject | Management | en_US |
dc.subject | Serious games | en_US |
dc.subject | Agriculture | en_US |
dc.title | Gamifying the Rice Industry: The 'Riceville' Paradigm | en_US |
dc.type | Conference Proceeding | |
dc.rights.holder | © Springer Nature Switzerland AG 2020 | |
dc.identifier.doi | 10.1007/978-3-030-20476-1_21 | en_US |
pubs.author-url | http://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000495361100021&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=612ae0d773dcbdba3046f6df545e9f6a | en_US |
pubs.notes | Not known | en_US |
pubs.publication-status | Published | en_US |
pubs.volume | 973 | en_US |
rioxxterms.funder | Default funder | en_US |
rioxxterms.identifier.project | Default project | en_US |