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dc.contributor.authorMarkopoulos, Een_US
dc.contributor.authorChan, HFKen_US
dc.contributor.authorMing, LLen_US
dc.date.accessioned2019-08-07T11:11:29Z
dc.date.issued2020en_US
dc.identifier.isbn978-3-030-20475-4en_US
dc.identifier.issn2194-5357en_US
dc.identifier.urihttps://qmro.qmul.ac.uk/xmlui/handle/123456789/58883
dc.format.extent202 - 214en_US
dc.language.isoenen_US
dc.subjectGamingen_US
dc.subjectGamificationen_US
dc.subjectRiceen_US
dc.subjectAgricultureen_US
dc.subjectTechnologyen_US
dc.subjectManagementen_US
dc.subjectProductionen_US
dc.subjectManagementen_US
dc.subjectSerious gamesen_US
dc.subjectAgricultureen_US
dc.titleGamifying the Rice Industry: The 'Riceville' Paradigmen_US
dc.typeConference Proceeding
dc.rights.holder© Springer Nature Switzerland AG 2020
dc.identifier.doi10.1007/978-3-030-20476-1_21en_US
pubs.author-urlhttp://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000495361100021&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=612ae0d773dcbdba3046f6df545e9f6aen_US
pubs.notesNot knownen_US
pubs.publication-statusPublisheden_US
pubs.volume973en_US
rioxxterms.funderDefault funderen_US
rioxxterms.identifier.projectDefault projecten_US


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