Browsing School of Electronic Engineering and Computer Science by Author "Guerrero-Romero, C"
Now showing items 1-6 of 6
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Beyond Playing to Win: Creating a Team of Agents with Distinct Behaviours for Automated Gameplay
Guerrero-Romero, C; Lucas, S; Perez-Liebana, D (2023-01-01)We present an approach to generate a <italic>team</italic> of General Video Game Playing (GVGP) agents with differentiated behaviours that can ultimately assist in the game development process. We consider the agent behaviour ... -
Beyond Playing to Win: Diversifying Heuristics for GVGAI
Guerrero-Romero, C; Louis, A; Perez-Liebana, D; IEEE Conference on Computational Intelligence and Games (CIG) (2017-08-22)General Video Game Playing (GVGP) algorithms are usually focused on winning and maximizing score but combining different objectives could turn out to be a solution that has not been deeply investigated yet. This paper ... -
Ensemble decision systems for general video game playing
Anderson, D; Rodgers, P; Levine, J; Guerrero-Romero, C; Perez-Liebana, D (IEEE, 2019-08-01)Ensemble Decision Systems offer a unique form of decision making that allows a collection of algorithms to reason together about a problem. Each individual algorithm has its own inherent strengths and weaknesses, and often ... -
Generating Diverse and Competitive Play-Styles for Strategy Games
Perez-Liebana, D; Guerrero-Romero, C; Dockhorn, A; Xu, L; Hurtado, J; Jeurissen, D (2021) -
MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay
Guerrero-Romero, C; Perez-Liebana, D (2021) -
Using a Team of General AI Algorithms to Assist Game Design and Testing
Guerrero-Romero, C; LUCAS, S; PEREZ-LIEBANA, D; Conference on Computational Intelligence and Games (2018-10-15)