Browsing School of Electronic Engineering and Computer Science by Author "Gaina, RD"
Now showing items 1-16 of 16
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The 2016 Two-Player GVGAI Competition
Gaina, RD; Couetoux, A; Soemers, DJNJ; Winands, MHM; Vodopivec, T; Kirchgessner, F; Liu, J; Lucas, SM; Perez-Liebana, D (2018-06) -
Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing
Gaina, RD; Liu, J; Lucas, SM; Perez-Liebana, D (2017) -
Automatic Game Tuning for Strategic Diversity
Gaina, RD; Volkovas, R; Diaz, CG; Davidson, R; IEEE (2017) -
Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game
Montoliu, R; Gaina, RD; Perez-Liebana, D; Delgado, D; Lucas, S (2020) -
General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms
Perez-Liebana, D; Liu, J; Khalifa, A; Gaina, RD; Togelius, J; Lucas, SM (2019-09) -
General Video Game for 2 Players: Framework and Competition
Gaina, RD; Perez-Liebana, D; Lucas, SM; IEEE (2016) -
Learning Local Forward Models on Unforgiving Games
Dockhorn, A; Lucas, SM; Volz, V; Bravi, I; Gaina, RD; Perez-Liebana, D (2019) -
The N-Tuple Bandit Evolutionary Algorithm for Automatic Game Improvement
Kunanusont, K; Gaina, RD; Liu, J; Perez-Liebana, D; Lucas, SM; IEEE (2017) -
Playing with evolution
Gaina, RD (IEEE, 2022-01-01)Evolution: a process we've all been through but have yet to fully understand. You started off as a tiny little creature who couldn't talk, couldn't walk, and didn't even have feet. There were many other possibilities, too, ... -
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games
Balla, M; Long, GEM; Jeurissen, D; Goodman, J; Gaina, RD; Perez-Liebana, D (2023-07-19) -
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games
Balla, M; Long, GEM; Jeurissen, D; Goodman, J; Gaina, RD; Perez-Liebana, D (2023-01-01)In recent years, Game AI research has made important breakthroughs using Reinforcement Learning (RL). Despite this, RL for modern tabletop games has gained little to no attention, even when they offer a range of unique ... -
PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning
Balla, M; Long, GEM; Goodman, J; Gaina, RD; Perez-Liebana, D (Institute of Electrical and Electronics Engineers (IEEE), 2024-05-22) -
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
Gaina, RD; Devlin, S; Lucas, SM; Perez, D (IEEE, 2021-02-01)IEEE Game-playing Evolutionary Algorithms, specifically Rolling Horizon Evolutionary Algorithms, have recently managed to beat the state of the art in win rate across many video games. However, the best results in a game ... -
Self-adaptive MCTS for General Video Game Playing
Sironi, CF; Liu, J; Perez-Liebana, D; Gaina, RD; Bravi, I; Lucas, SM; Winands, MHM (2018) -
TAG: Pandemic Competition
Gaina, RD; Balla, M (2022-01-01)Cooperation between humans and AI is an area of research explored more frequently in recent literature. Yet, environments used for this purpose are generally lacking in complexity. In this paper, we describe the first ... -
TAG: Terraforming Mars
Gaina, RD; Goodman, J; Perez-Liebana, D (2021-01-01)Games and Artificial Intelligence (AI) have had a tight relationship for many years. A multitude of games have been used as environments in which AI players can learn to act and interact with others or the game mechanics ...