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dc.contributor.authorSeneviratne, Attgalage Lasantha Gunathilaka
dc.date.accessioned2012-02-29T16:53:13Z
dc.date.available2012-02-29T16:53:13Z
dc.date.issued2011
dc.identifier.urihttp://qmro.qmul.ac.uk/xmlui/handle/123456789/2445
dc.descriptionPhDen_US
dc.description.abstractImage annotation is a difficult task to achieve in an automated way. In this thesis, a human-augmented approach to tackle this problem is discussed and suitable strategies are derived to solve it. The proposed technique is inspired by human-based computation in what is called “human-augmented” processing to overcome limitations of fully automated technology for closing the semantic gap. The approach aims to exploit what millions of individual gamers are keen to do, i.e. enjoy computer games, while annotating media. In this thesis, the image annotation problem is tackled by a game based framework. This approach combines image processing and a game theoretic model to gather media annotations. Although the proposed model behaves similar to a single player game model, the underlying approach has been designed based on a two-player model which exploits the player’s contribution to the game and previously recorded players to improve annotations accuracy. In addition, the proposed framework is designed to predict the player’s intention through Markovian and Sequential Sampling inferences in order to detect cheating and improve annotation performances. Finally, the proposed techniques are comprehensively evaluated with three different image datasets and selected representative results are reported.en_US
dc.language.isoenen_US
dc.publisherQueen Mary University of London
dc.subjectMedicineen_US
dc.titleA game-based approach towards human augmented image annotation.en_US
dc.typeThesisen_US
dc.rights.holderThe copyright of this thesis rests with the author and no quotation from it or information derived from it may be published without the prior written consent of the author


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    Theses Awarded by Queen Mary University of London

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