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dc.contributor.advisorCC-BY.
dc.contributor.authorLV, Jen_US
dc.contributor.authorProulx, Men_US
dc.contributor.authorOSMAN, Men_US
dc.date.accessioned2016-04-22T15:37:19Z
dc.date.available2015-10-17en_US
dc.identifier.urihttp://qmro.qmul.ac.uk/xmlui/handle/123456789/12021
dc.description.abstractAre the personal values of others a relevant cue when thinking about cooperating, and do values matter more than empathizing with others? To address these questions, the present study presented participants (N = 120) with the details of personal values (social values [e.g., family, friends] or economic values [e.g., phone, bike]) held by fictitious players of a linear public goods game (PGG). In addition, half those tested were induced to empathize with the other players via presenting perspective-taking instructions (empathy induction), and the other half were not. For those that believed they were interacting with real players in a cooperative game (n=70) values did indeed matter. Participants acted more cooperatively in the Social Value condition as compared to the Economic Value condition when there was empathy induction. While empathy induction (perspective-taking instructions) made little difference to levels of cooperation, it did reduce the use of the tit-for-tat strategy in the game. These findings present some challenges to recent work promoting the role of empathy in pro-social behaviors.en_US
dc.languageEnglishen_US
dc.language.isoenen_US
dc.relation.ispartofJOURNAL OF SOCIAL SCIENCE RESEARCHen_US
dc.titleThe Role of Personal Values and Empathy in a Cooperative Gameen_US
dc.typeArticle
dc.rights.holder@ 2010 onward Journal of Social Sciences Research
pubs.notesNo embargoen_US
pubs.publication-statusAccepteden_US
dcterms.dateAccepted2015-10-17en_US


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