Browsing Department of Law by Author "Xiao, LY"
Now showing items 1-16 of 16
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Drafting video game loot box regulation for dummies: a Chinese lesson
Xiao, LY (2022-01-01)Loot boxes are virtual items in video games that players purchase to obtain randomised rewards of varying value. Such randomised monetisation methods are prevalently implemented globally. Loot boxes are conceptually and ... -
Gambling Marketing Bans in Professional Sports Neglect the Risks Posed by Financial Trading Apps and Cryptocurrencies
Newall, PWS; Xiao, LY (2021-11-01) -
Gaming the system: suboptimal compliance with loot box probability disclosure regulations in China
Xiao, LY; Henderson, LL; Yang, Y; Newall, PWS (2021-07-23) -
Loot boxes are more prevalent in United Kingdom video games than previously considered: updating Zendle <i>et al</i>. (2020)
Xiao, LY; Henderson, LL; Newall, PWS (2022) -
Opening Pandora's Loot Box: Weak Links Between Gambling and Loot Box Expenditure in China, and Player Opinions on Probability Disclosures and Pity-Timers
Xiao, LY; Fraser, TC; Newall, PWS (2023) -
Regulating Gambling-Like Video Game Loot Boxes: a Public Health Framework Comparing Industry Self-Regulation, Existing National Legal Approaches, and Other Potential Approaches
Xiao, LY; Henderson, LL; Nielsen, RKL; Newall, PWS (2022) -
Regulating loot boxes as gambling? Towards a combined legal and self-regulatory consumer protection approach
Xiao, LY (2021-08-01)Loot boxes represent a popular and prevalent contemporary monetization innovation in video games that offers the purchasing player-consumer, who always pays a set amount of money for each attempt, the opportunity to obtain ... -
Towards an Ethical Game Design Solution to Loot Boxes: a Commentary on King and Delfabbro
Xiao, LY; Henderson, LL (2021-02)