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dc.contributor.authorXiao, LY
dc.contributor.authorHenderson, LL
dc.date.accessioned2021-11-02T10:11:07Z
dc.date.available2019-10-29
dc.date.available2021-11-02T10:11:07Z
dc.date.issued2021-02
dc.identifier.issn1557-1874
dc.identifier.urihttps://qmro.qmul.ac.uk/xmlui/handle/123456789/74904
dc.format.extent177 - 192
dc.relation.ispartofINTERNATIONAL JOURNAL OF MENTAL HEALTH AND ADDICTION
dc.rightsAttribution 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/us/*
dc.subjectLoot boxesen_US
dc.subjectPredatory monetisationen_US
dc.subjectMicrotransactionsen_US
dc.subjectEthical game designen_US
dc.subjectAddictive game designen_US
dc.subjectVideo game regulationen_US
dc.titleTowards an Ethical Game Design Solution to Loot Boxes: a Commentary on King and Delfabbroen_US
dc.typeArticleen_US
dc.identifier.doi10.1007/s11469-019-00164-4
pubs.author-urlhttp://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000574457800001&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=612ae0d773dcbdba3046f6df545e9f6aen_US
pubs.issue1en_US
pubs.notesNot knownen_US
pubs.publication-statusPublisheden_US
pubs.volume19en_US


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Attribution 3.0 United States
Except where otherwise noted, this item's license is described as Attribution 3.0 United States