dc.contributor.author | Bengler, Benedikt | |
dc.date.accessioned | 2015-12-02T15:55:53Z | |
dc.date.available | 2015-12-02T15:55:53Z | |
dc.date.issued | 2015-09-18 | |
dc.date.submitted | 2015-11-24T17:32:29.084Z | |
dc.identifier.citation | Bengler, B. 2015. Let's Walk Up and Play! Design and Evaluation of Collaborative Interactive Musical Experiences for Public Settings. Queen Mary University of London | en_US |
dc.identifier.uri | http://qmro.qmul.ac.uk/xmlui/handle/123456789/9544 | |
dc.description.abstract | This thesis focuses on the design and evaluation of interactive music systems
that enable non-experts to experience collaborative music-making in public set-
tings, such as museums, galleries and festivals. Although there has been previous
research into music systems for non-experts, there is very limited research on
how participants engage with collaborative music environments in public set-
tings. Informed by a detailed assessment of related research, an interactive,
multi-person music system is developed, which serves as a vehicle to conduct
practice-based research in real-world settings. A central focus of the design is
supporting each player's individual sense of control, in order to examine how
this relates to their overall playing experience.
Drawing on approaches from Human-Computer Interaction (HCI) and interac-
tive art research, a series of user studies is conducted in public settings such as
art exhibitions and festivals. Taking into account that the user experience and
social dynamics around such new forms of interaction are considerably in
u-
enced by the context of use, this systematic assessment in real-world contexts
contributes to a richer understanding of how people interact and behave in such
new creative spaces.
This research makes a number of contributions to the elds of HCI, interactive
art and New Interfaces for Musical Expression (NIME). It provides a set of de-
sign implications to aid designers of future collaborative music systems. These
are based on a number of empirical ndings that describe and explain aspects
of audience behaviour, engagement and mutual interaction around public, in-
teractive multi-person systems. It provides empirical evidence that there is a
correlation between participants' perceived level of control and their sense of cre-
ative participation and enjoyment. This thesis also develops and demonstrates
the application of a mixed-method approach for studying technology-mediated
collaborative creativity with live audiences. | en_US |
dc.description.sponsorship | This research was funded by a Doctoral Studentship from Queen Mary University of London. The studies of this thesis were kindly supported by the Centre for Digital Music EPSRC Platform Grant (EP/E045235/1; EP/K009559/1), and by
Hunan University, Changsha, China (Study II). The attendance at ACM Creativity & Cognition 2013 was kindly supported by the EPSRC funded DePIC project (EP/J017205/1). | en_US |
dc.language.iso | en | en_US |
dc.publisher | Queen Mary University of London | en_US |
dc.subject | Interactive music systems | en_US |
dc.subject | Collaborative music-making | en_US |
dc.subject | human-computer interaction | en_US |
dc.title | Let's Walk Up and Play! Design and Evaluation of Collaborative Interactive Musical Experiences for Public Settings | en_US |
dc.type | Thesis | en_US |
dc.rights.holder | The copyright of this thesis rests with the author and no quotation from it or information derived from it may be published without the prior written consent of the author | |