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dc.contributor.authorLucas, SMen_US
dc.date.accessioned2019-01-15T16:27:29Z
dc.date.issued2018-10-11en_US
dc.date.submitted2018-12-10T18:30:56.848Z
dc.identifier.isbn9781538643594en_US
dc.identifier.issn2325-4270en_US
dc.identifier.urihttps://qmro.qmul.ac.uk/xmlui/handle/123456789/54659
dc.description.abstract© 2018 IEEE. This paper describes a new implementation of Planet Wars, designed from the outset for Game AI research. The skill-depth of the game makes it a challenge for game-playing agents, and the speed of more than 1 million game ticks per second enables rapid experimentation and prototyping. The parameterised nature of the game together with an interchangeable actuator model make it well suited to automated game tuning. The game is designed to be fun to play for humans, and is directly playable by General Video Game AI agents.en_US
dc.titleGame AI Research with Fast Planet Wars Variantsen_US
dc.typeConference Proceeding
dc.rights.holder© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
dc.identifier.doi10.1109/CIG.2018.8490377en_US
pubs.notesNo embargoen_US
pubs.publication-statusPublisheden_US
pubs.volume2018-Augusten_US
rioxxterms.funderDefault funderen_US
rioxxterms.identifier.projectDefault projecten_US


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