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    Game AI Research with Fast Planet Wars Variants 
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    Game AI Research with Fast Planet Wars Variants

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    Accepted version (639.9Kb)
    Volume
    2018-August
    ISBN-13
    9781538643594
    DOI
    10.1109/CIG.2018.8490377
    ISSN
    2325-4270
    Metadata
    Show full item record
    Abstract
    © 2018 IEEE. This paper describes a new implementation of Planet Wars, designed from the outset for Game AI research. The skill-depth of the game makes it a challenge for game-playing agents, and the speed of more than 1 million game ticks per second enables rapid experimentation and prototyping. The parameterised nature of the game together with an interchangeable actuator model make it well suited to automated game tuning. The game is designed to be fun to play for humans, and is directly playable by General Video Game AI agents.
    Authors
    Lucas, SM
    URI
    https://qmro.qmul.ac.uk/xmlui/handle/123456789/54659
    Collections
    • Electronic Engineering and Computer Science [309]
    Copyright statements
    © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
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