dc.contributor.author | Steed, Anthony James | |
dc.date.accessioned | 2011-08-11T09:02:10Z | |
dc.date.available | 2011-08-11T09:02:10Z | |
dc.date.issued | 1996 | |
dc.identifier.uri | http://qmro.qmul.ac.uk/xmlui/handle/123456789/1825 | |
dc.description | PhD | en_US |
dc.description.abstract | This thesis is concerned with the design of Virtual Environments (YEs) -
in particular with the tools and techniques used to describe interesting and
useful environments. This concern is not only with respect to the appearance
of objects in the VE but also with their behaviours and their reactions to
actions of the participants. The main research hypothesis is that there are
several advantages to constructing these interactions and behaviours whilst
remaining immersed within the VE which they describe. These advantages
include the fact that editing is done interactively with immediate effect and
without having to resort to the usual edit-compile-test cycle. This means
that the participant doesn't have to leave the VE and lose their sense of
presence within it, and editing tasks can take advantage of the enhanced
spatial cognition and naturalistic interaction metaphors a VE provides.
To this end a data flow dialogue architecture with an immersive virtual
environment presentation system was designed and built. The data flow
consists of streams of data that originate at sensors that register the body
state of the participant, flowing through filters that modify the streams and
affect the yE.
The requirements for such a system and the filters it should contain are
derived from two pieces of work on interaction metaphors, one based on
a desktop system using a novel input device and the second a navigation
technique for an immersive system. The analysis of these metaphors highlighted
particular tasks that such a virtual environment dialogue architecture
(VEDA) system might be used to solve, and illustrate the scope of interactions
that should be accommodated.
Initial evaluation of the VEDA system is provided by moderately sized
demonstration environments and tools constructed by the author. Further
evaluation is provided by an in-depth study where three novice VE designers
were invited to construct VEs with the VEDA system. This highlighted the
flexibility that the VEDA approach provides and the utility of the immersive
presentation over traditional techniques in that it allows the participant to
use more natural and expressive techniques in the construction process. In
other words the evaluation shows how the immersive facilities of VEs can be
exploited in the process of constructing further VEs. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Queen Mary University of London | |
dc.subject | Computer Science | en_US |
dc.title | Defining Interaction within Immersive Virtual Environments | en_US |
dc.type | Thesis | en_US |
dc.rights.holder | The copyright of this thesis rests with the author and no quotation from it or information derived from it may be published without the prior written consent of the author | |