dc.contributor.author | Vasallo, Thomas | |
dc.contributor.author | Benito, Adan L. | |
dc.date.accessioned | 2017-10-02T09:03:40Z | |
dc.date.available | 2017-10-02T09:03:40Z | |
dc.date.issued | 2017-08-21 | |
dc.date.submitted | 2017-09-30T17:44:08.357Z | |
dc.identifier.uri | http://qmro.qmul.ac.uk/xmlui/handle/123456789/26161 | |
dc.description.abstract | Sound effects are employed in the post-production process in order to create tension, atmosphere, and emotion, as well as add focus to desired aspects of a scene. Traditionally sound designers are required to either source these sounds from commercially available libraries or to record audio them- selves. Additionally, sound designers are usually required to manually manipulate these sources in order to accurately sonify the scene. This whole process requires time, planning and effort from the sound designers | en_US |
dc.relation.ispartofseries | Proceedings of 3rd Web Audio Conference, London, August 2017;79 | |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.title | Real Time Synthesized Sound Effects Web Service | en_US |
dc.type | Other | en_US |