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dc.contributor.authorVasallo, Thomas
dc.contributor.authorBenito, Adan L.
dc.date.accessioned2017-10-02T09:03:40Z
dc.date.available2017-10-02T09:03:40Z
dc.date.issued2017-08-21
dc.date.submitted2017-09-30T17:44:08.357Z
dc.identifier.urihttp://qmro.qmul.ac.uk/xmlui/handle/123456789/26161
dc.description.abstractSound effects are employed in the post-production process in order to create tension, atmosphere, and emotion, as well as add focus to desired aspects of a scene. Traditionally sound designers are required to either source these sounds from commercially available libraries or to record audio them- selves. Additionally, sound designers are usually required to manually manipulate these sources in order to accurately sonify the scene. This whole process requires time, planning and effort from the sound designersen_US
dc.relation.ispartofseriesProceedings of 3rd Web Audio Conference, London, August 2017;79
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/*
dc.titleReal Time Synthesized Sound Effects Web Serviceen_US
dc.typeOtheren_US


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Attribution-NonCommercial-NoDerivs 3.0 United States
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 United States